For Stango®, Single Stango, and Court Stango
These are the goal-point values for player location and body part used to score with:
Insiders must at all times remain outside the No-Zone Line to score. Should their momentum take them into the No-Zone, their goal is nullified. For Outsiders (those beyond the Double Point Line) to score, they must at all times remain beyond the Double Point Line. Should their momentum carry them across the Double Point Line, their goal is nullified. If a deflected ball becomes a goal, the point value is based on the location of the deflecting player, with the points going to their team. It is not considered a deflection if a defensive player, closely marking a player shooting on goal, get a piece of ball.
Whenever a team scores, either the person scoring or the captain on the field (to be decided ahead of time) must yell out the goal’s point value scored. And if there is no impartial person keeping score, they must yell out the new total as well, for example: “1 point, 7”, or “5 points, 23”
Stango || Single Stango || Court Stango
Frisbee Stango
These are the goal-point values for player location:
To score from beyond the No-Zone Line, players must at all times remain outside the No-Zone Line. Should their momentum take them into the No-Zone, their score is nullified. For Outsiders (those beyond the Double Point Line) to score, they must at all times remain beyond the Double Point Line. Should their momentum carry them across the Double Point Line, their score is nullified. If a deflected frisbee becomes a goal, the point value is based on the location of the deflecting player, with the points going to their team. It is not considered a deflection if a defensive player, closely marking a player shooting on goal, get a piece of ball.
Whenever a team scores, either the person scoring or the captain on the field (to be decided ahead of time) must yell out the point value scored. And if there is no impartial person keeping score, they must yell out the new total as well, for example: “1 point, 7”, or “4 points, 22”
|| Frisbee Stango ||
Kid Stango
These are the goal-point values for each player location and body part used to score with:
To score from beyond the No-Zone Line, players must at all times remain outside the No-Zone Line. Should their momentum take them into the No-Zone, their score is nullified.
To score from beyond the Double Point Line, Outsiders must be completely outside that line when they last touch the ball.
If a deflected ball becomes a goal, the point value is based on the location of the deflecting player, with the points going to their team. It is not considered a deflection if a defensive player, closely marking a player shooting on goal, get a piece of ball.
Whenever a team scores, either the person scoring or the captain on the field (to be decided ahead of time) must yell out the point value scored. And if there is no impartial person keeping score, they must yell out the new total as well, for example: “1 point, 5”, or “5 points, 23”
|| Kid Stango ||
Stango Piedo
These are the goal-point values for each player location and body part used to score with:
Insiders must at all times remain outside the No-Zone Line to score. Should their momentum take them into the No-Zone, their goal is nullified. For Outsiders (those beyond the Double Point Line) to score, they must at all times remain beyond the Double Point Line. Should their momentum carry them across the Double Point Line, their goal is nullified. If a deflected ball becomes a goal, the point value is based on the location of the deflecting player, with the points going to their team. It is not considered a deflection if a defensive player, closely marking a player shooting on goal, get a piece of ball.
|| Stango Piedo ||
Pickup Stango
Before play begins, players must agree on the goal-point value for each hoop, player location, and body-part scoring.
|| Pickup Stango ||
Terminology || General Rules || Field & Court Dimensions
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